LEGION Model Builder Help

Target Parameters

All objects that contain Focal Points as part of their structure have an additional parameter tab named 'Target Parameters'. This enables you to adjust the way Entities navigate towards the Focal Point when they can't 'see' it due to obstructions in their path.

The tab contains a checkbox labelled 'Use Focal Point Navigation'. If this option is checked, Entities will auto-navigate to the Focal Point and, once they can see it, will cross the Focal Segment at the nearest point.

If the option is unchecked, Entities will head towards the nearest visible point on the Focal Segment whether they can see the Focal Point or not (this method can create more realistic movements but may also slow the software's performance).

In this illustration, the left-hand example shows how Entities move towards an obscured Focal Point with 'Focal Point Navigation' checked and, on the right, how they behave when the option is unchecked.